Call for paper 〔OPEN〕

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〔CLOSED〕
Introduction

The intelligent analysis and computation of cinematic elements including placement of virtual cameras, transitions between shots and lighting, shows great promise to extend the communicative power of the film arts into the artificial environments of games and virtual worlds. When paired with emerging depth-sensing cameras and computer vision algorithms, intelligent cinematography algorithms increasingly find applications in real-world cinematography as well.

These intelligent cinematic systems can play a role not just for entertainment, but also for training, education, health-care communication, simulation, visualization and many other contexts. The automatic creation of viewpoints, motions and cuts in these environments holds the potential to produce video sequences appropriate for the wide range of applications and tailored to specific spatial, temporal, communicative, user and application contexts.
This workshop intends to bring together leading researchers from fields including 3D graphics, artificial intelligence, computer vision, visualization, interactive narrative, cognitive and perceptual psychology, computational linguistics, computational aesthetics, visual effects, augmented reality, virtual reality and others related to aspects of automatic camera control and film editing.

This workshop is associated for the third time with Eurographics, and this is an opportunity to strengthen the connection between intelligent cinematography and computer graphics on topics that include interactive and automated camera control, visualization, visibility computation, and visual storytelling.

Call for paper

Important date

2017-02-28
Draft paper submission deadline
2017-03-20
Draft paper acceptance notification
2017-03-31
Final paper submission deadline

Submission Topics

Topics of interest

  • Camera path planning and visibility

  • Interactive and automatic camera control

  • Automatic video editing

  • Movie pre-vizualization

  • Game cinematics, cinematic replays, and machinima

  • Virtual reality and augmented reality movie making

  • Immersive and interactive cinema

  • Natural user interfaces for cinematography and video editing

  • Expressive performance of virtual characters

  • Cognitive models of film perception

  • Automatic video analysis of movies

  • Re-cinematography, re-lighting and re-framing of live-action video

  • Computer-assisted multi-camera production

  • Evaluation methodologies and user experience

  • Analysis of film style

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Important Date
  • Apr 24

    2017

    Conference Date

  • Feb 28 2017

    Draft paper submission deadline

  • Mar 20 2017

    Draft Paper Acceptance Notification

  • Mar 31 2017

    Final Paper Deadline

  • Apr 24 2017

    Registration deadline