In the last years, a myriad of notions stemming from the sciences have been used in an incorrect way for mercantilist purposes. We have an example in the wide context of the user experience design, human-robot interaction, human-computer interaction, human-computer communication, human-computer interfaces, etc. with the notion of interdisciplinarity when in fact there are cases in which we should speak of transdisciplinarity or multidisciplinarity. Evidently three notions which are not synonymous between themselves. However, where the economic factor prevails over the scientific knowledge, all of this is possible.
This vision and/or modus operandi which is lax, consents or tolerates a set of errors in the formal and factual sciences which may seriously affect the future of computer science, robotics, the interfaces and the users of the future interactive systems and the hardware. This is one of the reasons why we have decided to carry out this conference on a yearly basis. It is a meeting for the exchange of knowledge and experiences tending to draw reliable lines of research and of constant work for the immediate future, as well as in the mid and long term.
The changes in the economically developed societies, allow to see how at a vertiginous speed the sector of the latest technologies, particularly where computer science, electronics, mechanics and telecommunications converge, are generating new professions for the current and future workers of that working environment. Now that working place (r)evolution will entail that many professions in the sector of services of those new technologies are going to disappear. Others will go into a continuous process of transformation or metamorphosis.
This process will give rise to the need to count on new professionals for the following areas: drones which will work in the field of the audio-visual , safety, etc.; the computer, electronics and robotics experts for the creation and maintenance, whether of humanoid automats, and/or intelligent machinery; telemarketers online for long distance education or healthcare; analysts in communicability to determine the degree of reliability of the online information for the private corporations and industries, government bodies, etc.; designers, programmers and software implementers oriented at the Apps, tablets, smartphones, drones, 3D printers, computer graphics, computer animation, etc. They are new professions, where the digital aspect of information will totally prevail over the analogue.
In the face of this new process of great current and coming changes, where will be produced not only unions and intersections of knowledge, to give rise to new areas of knowledge, it is necessary to reflect on the philosophy of science, computer science and all its derivations, artificial intelligence, robotics, software quality, communicability, avant-garde design, creativity, art, beauty, innovation in materials and nanotechnology, quantum computers, etc. Next are shown the main groups into which the acceptance of research works in their diverse formats is divided, without excluding other issues, which the authors will consider fit to introduce in the current conference.
Philosophy of the Design
Hardware and Computing Engineering
Electrical Engineering and Hypermedia Mobile Systems
Programming Languages and Components Innovative for Human Behavior in Robotics
New Devices for Acquiring, Processing, Analyzing, and Understanding Images
Testing High-performance Computing Applications
Research and Development
Philosophy of Science
Education and Training in Autonomous Robotics
Evolutionary and Simulator Robotics
Robots in Social Media
Draft paper submission deadline
Final Paper Deadline