Animation may well claim to be the world’s most expressive artform. As it is open to collaborate with many different mediums it offers a platform that has no defined boundary. With limitless creative potential, approaching animation from an education point of view may sometime prove a challenge. The focus of the academic conference will be the pedagogic response to animation; how it is taught and understood across Higher Education, Schools, Community Workshops and within Industry itself. The interdisciplinary and heterogeneous nature of animation creates a complex and rewarding challenge to creating and delivering a creative curriculum. The new affordances of emerging technologies like VR, the expectations of learners, the historical and cultural contexts, and pressures of being commercially relevant also create tensions and opportunities to explore. The conference is an opportunity to share and debate good practice across the education sector, and open up conversations with industry to support knowledge transfer, to explore this creative industry and how we shape it through a curriculum.

We invite submission of :

Proposal for Presentations of 15mins

The conference would like to encourage those engaged with Practice based Research that informs their teaching and learning - those that develop Artist Films, Prototypes, Documentaries & Behind the Scenes Videos of Case Studies / Projects are welcome to submit their work.  Presentations with films need be included within the 15mins.

Call for paper

Important Dates

Draft paper submission deadline:2018-11-05

Abstract submission deadline:2018-09-10

Author guidelines

Interested individuals should send the application by email to:

Please include the following 2 separate files:

File 1 (Word or PDF):

  • Name
  • Email
  • Affiliation (if any)
  • Title
  • Bio (no more than 250 words)
  • Link to Personal Vimeo / Youtube or DropBox content ( if appropriate )

File 2  (Word or PDF):

  • Abstract for presentation (no more than 250 words)
  • Please do submit the abstract as a separate document without any personal information to enable blind review.
  • Please include images in low resolution, web-ready formats (where appropriate)


The Harvard Referencing system must be used.
All abstracts should be submitted in Microsoft Word document files (.doc) or PDF

Topics of submission

Suggestions ( but not limited to )

  • Curriculum Development in Higher Education courses
  • Animation as an interdiscplinary form ( eg. computer games / illustration / graphic design )
  • Personal Practice as Teaching Material
  • Use of Online Resources ( eg. Plural Sight / )
  • Animation in Schools
  • Risk , Experimentation and Play
  • Delivering Animation History & Context within a course
  • Use of Archives in Teaching
  • Community Workshops and Societies
  • Continual Professional Development in Education / Industry 
  • Technologies ( old and new | digital and analogue )
  • Internships / Industry Mentoring
  • Engaging with Live Briefs / Competitions / Festivals
  • Showreels & Portfolios


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    Contact information

    • Annabeth Robinson

    Sponsored By

    • University of Salford