Description

Systems, including techniques, performance, and implementation

  • System components, virtual reality platforms
  • AI platforms for VR/AR, cloud-based platforms
  • Data generation, manipulation, analysis, and validation
  • Tracking, physical environment mapping, registration
  • Vision for VR/AR, deep learning for VR/AR
  • Standards and theoretical models for AI and/or VR Content creation and modelling
  • Generation of immersive environments and virtual worlds
  • Environments for gaming, simulation, training
  • Visualization, optimized and realistic rendering
  • Geometric modelling and design in immersive settings
  • Animations, crowd-simulation, character modelling
  • Customization and personalization (e.g., for training) Cognitive aspects, perception, user behaviour
  • Semantic and cognitive aspects of virtual reality
  • Depth perception, multimodal perception
  • Behaviour and activity generation
  • Representations of self (avatars), embodiment, presence
  • Virtual agents

Call for paper

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Important dates

  • Conference Dates

    09 Dec.

    2019

    TO

    11 Dec.

    2019

  • 21 Jun.

    2019

    Draft paper submission deadline

Contact information

  • twang@csun.edu