Introduction

On behalf of the organizing committee, I am glad to invite you to attend the V IEEE World Conference on Engineering Education (EDUNINE2021). The conference will be held in a hybrid format (online AND in person) in the city of Guatemala, Guatemala, the “land of eternal spring”, located in Central America, south-east of Mexico, from March 14 to 17, 2021, at the headquarters of the Universidad Galileo.

EDUNINE is committed to hold EDUNINE 2021. Due to continued uncertainties surrounding the ongoing global COVID-19 pandemic, EDUNINE has made the decision to plan EDUNINE2021 from the start as a hybrid (online AND in-person) conference.

In March 2020, the EDUNINE Community (organizers and participants) weathered the storm and figured out how to hold the first-ever virtual EDUNINE conference a month after the COVID-19 outbreak cancelled the face-to-face event just before the start date. With their support, we are exploring potential approaches to enhance the virtual participation. EDUNINE2021 participants will have the option to choose whether to attend either as an “in-person attendee” or as a “online (virtual) only” attendee using the online platform. All participants will have access to the online platform.

Sponsor Type:1; 9

Committee

Conference Chair:

Roberto Portillo

General Chair:

Cláudio R. Brito

Co-Chair:

Melany M. Ciampi

Henrique D. Santos

Awards Chair:

Manuel A. Castro

Technical Program Chair:

Maria Feldgen

Conference Support Chair:

Mario Chong

Workshops Chair:

Osvaldo Clua

Local Chair:

Alberth Alvarado

Local Co-Chairs:

Jorge Samayoa

Marco Antonio To

Publication Chair:

Victor A. Barros

Call for paper

Important date

2020-11-23
Draft paper submission deadline

Submission Topics

Submissions are organized into the following thematic streams with their topics of interest included but are not limited to:

1. Special Topics 2021: Moving to Quality & Equitable Engineering, Technology, & Computing (Engineering, Technology, & Computing (ETC)) Distance Learning Solutions during & after COVID-19 (Lesson learned from the implementation of Engineering, Technology, & Computing (ETC) Distance Education at the time of COVID-19):

Transitioning Engineering, Technology, and Computing Education from face-to-face to Distance Learning strategies, equity-focused best practices & experiences;

Engineering, Technology, & Computing (ETC) Distance Education infrastructure, technology & resources for learning, access, inclusion and equity to minimize the educational disruption & digital divide;

Learning design activities, goals, & students’ engagement in Engineering, Technology, & Computing (ETC) Distance Education;

Teacher training & support in Engineering, Technology, & Computing (ETC) Distance Education;

Rethinking learning assessment & outcomes, challenges in assessing, testing, & grading student’s learning in Engineering, Technology, & Computing (ETC) Distance Education;

Leveraging Programs of Learning Continuity in Humanitarian Emergencies, challenges, advantages, limitations & perspectives on Engineering, Technology, & Computing (ETC) Distance Education.

2. Broadening Learning / Teaching in Engineering, Technology, & Computing (ETC) Education:

Effective learning activities, innovations, methodologies, & practice in Engineering, Technology, & Computing (ETC) Education;

21st. Century skills development & competencies in Engineering, Technology, & Computing (ETC) Education (including global and regional competencies);

Student’s learning experiences including inclusive learning, gender equality, and special education in Engineering, Technology, & Computing (ETC) Education:

Adult, lifelong learning, & professional development in Engineering, Technology, & Computing (ETC);

Designing class activities to engage women in Engineering, Technology, & Computing (ETC) Education;

Interdisciplinary, multidisciplinary, & transdisciplinary learning experiences in Engineering, Technology, & Computing (ETC) Education;

Effective learning activities for multicultural inclusion and indigenous perspectives in Engineering, Technology, & Computing (ETC) Education;

New experiences for language learning in Engineering, Technology, & Computing (ETC) Education;

Teaching research and innovation in Engineering, Technology, & Computing (ETC) Courses.

3. Sustainability and ethics in Engineering, Technology, & Computing (ETC) Education. Innovative Learning Spaces in Engineering, Technology, & Computing (ETC) Education:

Technology blended learning in Engineering, Technology, & Computing (ETC) Education;

Innovative, accessible & inclusive learning environments in Engineering, Technology, & Computing (ETC) Education;

Open and flexible learning spaces in Engineering, Technology, & Computing (ETC) Education;

Infrastructure & educational technologies/ICT applications/open educational resources/ courseware in Engineering, Technology, & Computing (ETC) Education;

Online/E-learning/M-learning spaces in Engineering, Technology, & Computing (ETC) Education;

MOOC (Massive Open Online Course) in Engineering, Technology, & Computing (ETC) Education;

Smart classroom, virtual & remote labs, robotics in Engineering, Technology, & Computing (ETC) Education;

Serious games, game-based learning, and gamification in Engineering, Technology, & Computing (ETC) Education;

X-Reality and immersive learning environments in Engineering, Technology, & Computing (ETC) Education;

Learning spaces for STEM Education in K-12 or Higher Education.

4. Improving Educational Organization Issues of Engineering, Technology, & Computing (ETC) Education:

Curriculum design & development in Engineering, Technology, & Computing (ETC) Education;

National & regional accreditation in Engineering, Technology, & Computing (ETC) Education;

Quality processes at national, regional, & international level in Engineering, Technology, & Computing (ETC) Education;

Assessment & evaluation in Engineering, Technology, & Computing (ETC) Education;

STEM Education in K-12 & Higher Education to engage the young generation and parents in Engineering, Technology, & Computing (ETC) Education;

Staff and teacher education, pedagogy, practice & praxis in Engineering, Technology, & Computing (ETC) Education;

Facilitation / training programs, mentorship, & professional guidance in Engineering, Technology, & Computing (ETC) Education;

Links between research and education in Engineering, Technology, & Computing (ETC);

Retention & learner-support strategies in Engineering, Technology, & Computing (ETC) Education.

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Important Date
  • Conference Date

    Mar 14

    2021

    to

    Mar 17

    2021

  • Nov 23 2020

    Draft paper submission deadline

Sponsored By
IEEE Education Society Science and Education Research Council - COPEC
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