Since 1993, the IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments. As of 2018, VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.
Sponsor Type:1
General Chairs
Joaquim Jorge ‒ Universidade de Lisboa, Portugal
Kyle Johnsen ‒ University of Georgia, USA
J. Edward Swan II ‒ Mississippi State University, USA
Pedro Campos ‒ University of Madeira, Portugal
Journal Paper Chairs
Maud Marchal ‒ Univ. Rennes, INSA/IRISA, France
Tabitha Peck ‒ Davidson College, USA
Stephan Lukosch ‒ HIT Lab NZ, University of Canterbury, New Zealand
Xubo Yang ‒ Shanghai Jiao Tong University, China
Anthony Steed ‒ University College London, United Kingdom
Conference Paper Chairs
Lili Wang ‒ Beihang University, China
Luciana Nedel ‒ Federal University of Rio Grande do Sul, Brazil
Tobias Langlotz ‒ University of Otago, New Zealand
Gerd Bruder ‒ University of Central Florida, USA
Regis Kopper ‒ University of North Carolina at Greensboro, USA
Martin Hachet ‒ Inria Bordeaux, France
Pablo Figueroa ‒ Universidad de los Andes, Colombia
Web Chairs
Maurício Sousa ‒ University of Toronto, Canada
Jiannan Li ‒ University of Toronto, Canada
Catarina Fidalgo ‒ University of Lisbon, Portugal
J. Adam Jones ‒ University of Mississippi, USA
IEEE VR 2021 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:
3D and volumetric display and projection technology
3D authoring
3D user interaction
3DUI metaphors
Accessibility of immersive interfaces
Audio interfaces and rendering
Collaborative interactions
Computer graphics techniques
Crowd simulation
Diversity and gender issues
Embodied agents, virtual humans and (self-)avatars
Ethical issues
Evaluation methods
Haptic interfaces and rendering
Human factors and ergonomics
Immersive / 360° video
Immersive analytics and visualization
Immersive games
Input devices
Locomotion and navigation
Mediated and diminished reality
Mobile, desktop or hybrid 3DUIs
Modeling and simulation
Multi-user and distributed systems
Multimodal capturing and reconstruction
Multimodal/cross-modal interaction and perception
Multisensory interfaces and rendering
Perception and cognition
Presence, body ownership, and agency
Scene description and management issues
Software architectures, toolkits, and engineering
Teleoperation and telepresence
Therapy and rehabilitation
Touch, tangible and gesture interfaces
Tracking and sensing
User experience and usability
Mar 27
2021
Apr 01
2021
Draft paper submission deadline
Registration deadline
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