The IEEE ISMAR is the leading international academic conference in the fields of Augmented Reality and Mixed Reality. The symposium is organized and supported by the IEEE Computer Society, IEEE VGTC, and ACM SIGCHI.

The first ISMAR conference was held in 2002 in Darmstadt, Germany. The creation of the conference emerged from the fusion of two former academic events dedicated to this research field: the International Symposium on Augmented Reality (ISAR) and the International Symposium on Mixed Reality (ISMR).

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General Chairs

Prof. Joe Gabbard
Virginia Tech , USA

Prof. Michele Fiorentino
Politecnico di Bari , Italy

Prof. Antonello Uva
Politecnico di Bari , Italy

Prof. Veronica Teichrieb
Universidade Federal de Pernambuco , Brazil

Journal Paper S&T Program Chairs

Daisuke Iwai
Osaka University , Japan

Denis Kalkofen
Technische Universität Graz , Austria

Guilame Moreau
IMT Atlantique , France

Tabitha Peck
Davidson College , USA

Conference Paper S&T Program Chairs

Maud Marchal
Institut de Recherche en Informatique et Systèmes Aléatoires , France

Anne Helene Olivier
Renne2 University , France

Rafael Radowski
Iowa State University , USA

Jonathan Ventura
California Polytechnic State University , USA

Lily Wang
Beihang University , China

Call for paper

Important date

Abstract submission deadline
Draft paper submission deadline

Submission Topics

All topics relevant to and advancing AR, VR, and MR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to:

Camera and projector-camera calibration
Collaborative XR interfaces
Computer vision
Content creation / authoring and content management.
Conversational and speech interfaces.
Display technologies (e.g., eyewear, smart watches, projectors)
Ethics & social implications
Ergonomics and human factors
Human-computer interaction
Immersive visual analytics and visualization techniques
Localization, spatial registration and tracking
Locomotion and navigation techniques
Machine learning / artificial intelligence 
Mediated and diminished reality
Multimodal input and output
Multi-user systems, distributed and networked systems.
Omnidirectional, immersive videos
Presence, body ownership, and agency
Rendering techniques 
Sensor fusion
Spatial audio, auditory perception and psychoacoustics
Spatial AR, projection mapping, projector-camera systems
System & hardware architectures, real-time aspects. 
Touch, tangible and gesture interfaces
Social implications
Technology acceptance
Teleoperation and telepresence
Toolkits and software architectures
User experience, usability studies and human-subjects experiments
Underwater & space XR technologies 
3D User interaction techniques 
Video processing and streaming
VR simulations of AR/MR/XR
Visual effects / video processing
Virtual humans and avatars
XR applications from domains

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Important Date
  • Conference Date

    Oct 04



    Oct 08


  • May 24 2021

    Abstract Submission Deadline

  • May 28 2021

    Draft paper submission deadline

Sponsored By
IEEE Computer Society
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