AboutComputing and Processing
Keywords:Computer vision,Human-computer interaction,Machine learning,artificial intelligence ,Sensor fusion,3D User interaction techniques ,
Scope:The IEEE ISMAR is the leading international academic conference in the fields of Augmented Reality and Mixed Reality. The symposium is organized and supported by the IEEE Computer Society, IEEE VGTC and ACM SIGGRAPH. The first ISMAR conference was held in 2002 in Darmstadt, Germany. The creation of the conference emerged from the fusion of two former academic events dedicated to this research field: the International Symposium on Augmented Reality (ISAR) and the International Symposium on Mixed Reality (ISMR).
Sponsor Type:1

Call for paper

Important date

Abstract submission deadline

Submission Topics

All topics relevant to and advancing AR,MR and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to:

    • Camera and projector-camera calibration
    • Collaborative XR interfaces
    • Computer vision
    • Content creation / authoring and content management.
    • Conversational and speech interfaces.
    • Display technologies (e.g., eyewear, smart watches, projectors)
    • Ethics & social implications
    • Ergonomics and human factors
    • Haptics
    • Human-computer interaction
    • Immersive visual analytics and visualization techniques
    • Localization, spatial registration and tracking
    • Locomotion and navigation techniques
    • Machine learning / artificial intelligence 
    • Mediated and diminished reality
    • Metaverse
    • Multimodal input and output
    • Multi-user systems, distributed and networked systems.
    • Omnidirectional, immersive videos
    • Perception
    • Presence, body ownership, and agency
    • Rendering techniques 
    • Sensor fusion
    • Spatial audio, auditory perception and psychoacoustics
    • Spatial AR, projection mapping, projector-camera systems
    • System & hardware architectures, real-time aspects. 
    • Touch, tangible and gesture interfaces
    • Social implications
    • Technology acceptance
    • Teleoperation and telepresence
    • Toolkits and software architectures
    • User experience, usability studies and human-subjects experiments
    • Underwater & space XR technologies 
    • 3D User interaction techniques 
    • Video processing and streaming
    • VR simulations of AR/MR/XR
    • Visual effects / video processing
    • Virtual humans and avatars
    • XR applications from domains such as
    • Architecture
    • Art, cultural heritage, education and training
    • Automotive, aerospace, and other engineering domains
    • Entertainment, sports broadcast
    • Health, accessibility, wellbeing, and medical applications
    • Diversity and inclusion
    • Industrial, military, emergency response
    • Therapy and rehabilitation
    • Underwater & space science
    • XR for COVID
    • Further domains not listed above
Submit Comment
Verify Code Change Another
All Comments
Important Date
  • Conference Date

    Oct 17



    Oct 21


  • Jun 03 2022

    Abstract Submission Deadline

Sponsored By
IEEE Computer Society