Created intentionally or spontaneously, cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.
CW2016 TOPICS include but are not limited to:
Networked and shared virtual worlds
Virtual collaborative spaces
Shape modeling for cyberworlds
Virtual humans and avatars
Multimodal interaction and rendering
Computer vision for augmented and mixed reality
Cognitive informatics
Brain-computer interfaces
Affective computing
Social computing
Online communities
E-learning in cyberworlds
Multi-user web games
Art and heritage in cyberspace, cyber-museums
Cyberethics and cyberlaws
Cybersecurity
Welfare in cyberworlds
Data mining and warehousing in cyberworlds
Visual analytics in cyberworlds
Sep 28
2016
Sep 30
2016
Abstract Submission Deadline
Draft paper submission deadline
Registration deadline
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