Introduction
Games are an ideal domain to study computational intelligence methods. They provide cheap, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern based evaluation methods or learning concepts. At the same time they are interesting to observe, fun to play, and very attractive to students. This symposium, sponsored by the IEEE Computational Intelligence Society aims to bring together leading researchers and practitioners from both academia and industry to discuss recent advances and explore future directions in this field.
Call for paper

Important date

2009-05-15
Draft paper submission deadline

Submission Topics

Topics of interest include, but are not limited to: * Learning in games * Coevolution in games * Neural-based approaches for games * Fuzzy-based approaches for games * Console and video games * Character Development and Narrative * Opponent modeling in ga
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Important Date
  • Conference Date

    Sep 07

    2009

    to

    Sep 10

    2009

  • May 15 2009

    Draft paper submission deadline

  • Sep 10 2009

    Registration deadline

Sponsored By
IEEE智能计算学会