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Introduction

The aim of the 17th annual European GAMEON  Conference (GAMEON '2016) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

 

Companies will also have the opportunity to seek new talent at this unique event.

 

GAMEON'2016 consists of five core tracks, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications

 

Call for paper

Submission Topics

  • Games Development Methodology
  • Game Theory/Multi-Agent Systems
  • Artificial Intelligence
  • Learning and Adaptation
  • Intelligent/Knowledgeable Agents
  • Collaboration & Multi-agent Systems
  • Opponent Modelling
  • Physics and Simulation/Graphical Simulation
  • 3D Scalability
  • Facial, Avatar, NPC, 3D in Game Animation
  • AI and Simulation Tools for games design
  • Game Design
  • Rendering Techniques
  • Voice Interaction
  • Cognitive Psychology
  • Affective Computing and Emotional Gaming
  • Artistic input to game and character design
  • Storytelling and Natural Language Processing
  • Online Gaming - Security Issues in Online Gaming
  • MMOG's
  • Serious gaming
  • Wargaming Aerospace Simulations, Board Games etc....
  • Games for training
  • Games Applications in education, Government, health, Corporate...
  • Games Consoles
  • Games Console Design
  • Mobile Gaming and VR Gaming
  • Perceptual User Interfaces for Games
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Important Date
  • Conference Date

    Sep 13

    2016

    to

    Sep 15

    2016

  • Sep 15 2016

    Registration deadline