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Introduction

Despite a great potential and some initial successes, e-learning systems do not yet have the impact that many believe is possible. Moreover, the gap seems to be increasing because of the greater expectations of the current generation (Digital Natives) who have grown up with modern technology. There are also more general problems. In particular, an over-emphasis on cost effectiveness has meant that content is often not as strong as it needs to be and this deficiency has contributed to a lack of user engagement and some high attrition rates. Studies have consistently highlighted the important relationship between engagement and learning, with students who are highly motivated being more likely to engage in the learning process.

The 6th International Workshop ALICE 2016 aims at providing a forum for innovative adaptive e-learning combining aspects of personalization, collaboration, interactivity and emotion management to contribute to the overcoming of the quoted limitations of current e-learning systems and content. Special emphasis is given to environments that are engaging, challenging and context aware while enabling learners' demand of empowerment, social identity, and authentic learning experience.

The expected contributions should be able to effectively involve learners in educational, cultural and informative activities. Empirical results from real users in real learning and training settings will be very valuable in order to evaluate and discuss the impact of the proposed innovative features. Academic researchers, professionals and practitioners are invited to exchange their experiences and ideas about problems and solutions related to the design, development and use of advanced and innovative learning systems and applications. Researchers can report their ideas, models, designs and experiences on the proposed topics.

Call for paper

Important date

2016-05-15
Abstract submission deadline

Submission Topics

  • Affective and Emotional Approaches

  • Live and Virtualized Collaboration

  • Simulation and Serious Games

  • New Forms of Assessment

  • Storytelling

  • Knowledge-based Technologies for learning

  • Security for e-Learning

  • Multimedia Systems for e-Learning

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Important Date
  • Conference Date

    Sep 07

    2016

    to

    Sep 09

    2016

  • May 15 2016

    Abstract Submission Deadline

  • Sep 09 2016

    Registration deadline