Call for paper 〔OPEN〕

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Registration 〔OPEN〕

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〔CLOSED〕
Introduction

We are pleased to announce the second annual International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2017). This conference builds on an expanding number of conferences, workshops series and research evaluating, enhancing, and improving game creation events. The conference proceedings will be published in the ACM Digital Library.

Game jams and hackathons have become popular activities with their own unique culture and communities. Often held in a confined space for a limited duration of time, these activities offer enormous technological and social benefits for their participants. Studies can be conducted around the technical creation aspect of the activity, as well as its social and educational dynamics. The research area now has a diverse and dedicated following of scholars.

Call for paper

Important date

2016-10-30
Draft paper submission deadline

Submission Topics

  • Communication skills

  • Community building

  • Creativity and creative practice

  • Educational dimension of game jams and hackathons (formal or informal)

  • Game design issues in game jams

  • Game jam attendance: who and why?

  • Game jam impacts

  • Game jam methodologies

  • Game resources and assets (art, animation, music, sound, etc.)

  • Group dynamics

  • Hackathons

  • Ideation Incentives and rewards in game jams and hackathons

  • Learning in game jams

  • Makerspaces

  • Rapid application development

  • Team formation

  • Theme development

  • Tools and technologies

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Important Date
  • Conference Date

    Feb 26

    2017

    to

    Feb 27

    2017

  • Oct 30 2016

    Draft paper submission deadline

  • Feb 27 2017

    Registration deadline