Introduction

The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is the premier international event for the presentation of research results in the broad areas of virtual, augmented, and mixed reality (VR/AR/XR). Since 1993, IEEE VR has presented groundbreaking research and accomplishments by virtual reality pioneers: scientists, engineers, designers, and artists, paving the way for the future. Soon, IEEE VR expanded its scope to also include augmented, mixed, and other forms of mediated reality. Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in virtual environments. In 2018, VR and 3DUI were merged into the IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR. In 2020, VR was the first major IEEE conference to be held entirely online and in a virtual environment.

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Committee

General Chairs

Joaquim Jorge ‒ Universidade de Lisboa, Portugal
Kyle Johnsen ‒ University of Georgia, USA
J. Edward Swan II ‒ Mississippi State University, USA
Pedro Campos ‒ University of Madeira, Portugal

Journal Paper Chairs

Maud Marchal ‒ Univ. Rennes, INSA/IRISA, France
Tabitha Peck ‒ Davidson College, USA
Stephan Lukosch ‒ HIT Lab NZ, University of Canterbury, New Zealand
Xubo Yang ‒ Shanghai Jiao Tong University, China
Anthony Steed ‒ University College London, United Kingdom

Conference Paper Chairs

Lili Wang ‒ Beihang University, China
Luciana Nedel ‒ Federal University of Rio Grande do Sul, Brazil
Tobias Langlotz ‒ University of Otago, New Zealand
Gerd Bruder ‒ University of Central Florida, USA
Regis Kopper ‒ University of North Carolina at Greensboro, USA
Martin Hachet ‒ Inria Bordeaux, France
Pablo Figueroa ‒ Universidad de los Andes, Colombia

Web Chairs

Maurício Sousa ‒ University of Toronto, Canada
Jiannan Li ‒ University of Toronto, Canada
Beatriz Peres ‒ University of Madeira, Portugal
J. Adam Jones ‒ University of Mississippi, USA

Doctoral Consortium Chairs

Andrew Robb ‒ Clemson University, USA
Teresa Romão ‒ Nova University Lisbon, Portugal
Aleshia Hayes ‒ University of North Texas, Denton, Texas
Rajiv Khadka ‒ Idaho National Laboratory, Idaho Falls

Online Conference Chairs

Crista Videira Lopes ‒ University of California Irvine, USA
Rob Lindemann ‒ HIT Lab, NZ
Jason Orlosky ‒ Cybermedia Center, Osaka University, Japan

Call for paper

Important date

2020-09-02
Abstract submission deadline
2020-09-09
Draft paper submission deadline

Submission Topics

IEEE VR 2021 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:

3D and volumetric display and projection technology
3D authoring
3D user interaction
3DUI metaphors
Accessibility of immersive interfaces
Audio interfaces and rendering
Collaborative interactions
Computer graphics techniques
Crowd simulation
Diversity and gender issues
Embodied agents, virtual humans and (self-)avatars
Ethical issues
Evaluation methods
Haptic interfaces and rendering
Human factors and ergonomics
Immersive / 360° video
Immersive analytics and visualization
Immersive games
Input devices
Locomotion and navigation
Mediated and diminished reality
Mobile, desktop or hybrid 3DUIs
Modeling and simulation
Multi-user and distributed systems
Multimodal capturing and reconstruction
Multimodal/cross-modal interaction and perception
Multisensory interfaces and rendering
Perception and cognition
Presence, body ownership, and agency
Scene description and management issues
Software architectures, toolkits, and engineering
Teleoperation and telepresence
Therapy and rehabilitation
Touch, tangible and gesture interfaces
Tracking and sensing
User experience and usability

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Important Date
  • Conference Date

    Mar 27

    2021

    to

    Apr 03

    2021

  • Sep 02 2020

    Abstract Submission Deadline

  • Sep 09 2020

    Draft paper submission deadline

  • Apr 01 2021

    Registration deadline

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IEEE Computer Society