Introduction

This extraordinary event will take place in Orlando, Florida USA at the renowned Disney Contemporary Resort, an iconic Disney hotel offering attendees the perfect retreat. After a stimulating day of conference activities, you can enjoy front-row seats to the enchanting Magic Kingdom Happily Ever After Fireworks show or embark on a journey with friends and colleagues aboard the Disney Monorail to explore the Parks and the amenities of other Disney resorts.

We anticipate the IEEE VR will be a special event that will bring us all back together after the challenging pandemic years to present our innovative research, experience new advances in VR and 3D interfaces, and catch up with what's happening with our community. Come and join us for exciting presentations featuring research papers, workshops and tutorials in current VR and 3D interfaces topics, research demos on innovative techniques and applications, and posters about upcoming work. Be part of this talented community of researchers and innovators pushing the limits of VR and 3D Interfaces. Mingle, experience, and enjoy the event!

This year, we're on a mission to redefine the VR landscape and push the boundaries of what's possible. At IEEE VR 2024, you can look forward to:

  • Uncovering the Future of VR Technology
  • Engaging with Visionaries in the VR field
  • Immersing yourself in thrilling Demos
  • Connecting with fellow VR Enthusiasts

 

Committee

CONFERENCE COMMITTEE

GENERAL CHAIRS

GENERAL2024@IEEEVR.ORG

  • Carolina Cruz-Neira ‒ University of Central Florida, USA
  • Greg Welch ‒ University of Central Florida, USA
  • Xubo Yang ‒ Shanghai Jiao Tong University, China

PROGRAM CHAIRS

PROGRAM2024@IEEEVR.ORG

  • Yuta Itoh ‒ The University of Tokyo, Japan
  • Tabitha Peck ‒ Davidson College, USA
  • Voicu Popescu ‒ Purdue University, USA
  • Stefanie Zollmann ‒ The University of Otago, New Zealand

3DUI CONTEST CHAIRS

CONTEST2024@IEEEVR.ORG

  • BoYu Gao ‒ Jinan University, China
  • Thammathip Piumsomboon ‒ University of Canterbury, New Zealand
  • Jean-Rémy Chardonnet ‒ Arts et Metiers Institute of Technology, France
  • Eike Langbehn ‒ Hamburg University of Applied Sciences, Germany

COMMUNICATIONS CHAIRS

COMMUNICATIONS2024@IEEEVR.ORG

  • Brook Bowers ‒ University of Georgia, USA
  • Alexander Giovannelli ‒ Virginia Tech, USA

CONFERENCE AWARDS CHAIRS

AWARDS2024@IEEEVR.ORG

  • Frank Steinicke ‒ Universität Hamburg, Germany
  • Shi-Min Hu ‒ Tsinghua University, China
  • Kiyoshi Kiyokawa ‒ Nara Institute of Science and Technology, Japan
  • Luciana Nedel ‒ Federal University of Rio Grande do Sul, Brazil
  • Missie Smith ‒ Meta Reality Labs, USA

DOCTORAL CONSORTIUM CHAIRS

DOCTORALCONSORTIUM2024@IEEEVR.ORG

  • Frank Guan ‒ Singapore Institute of Technology, Singapore
  • Jan Springer ‒ University of Arkansas, USA

DIVERSITY, EQUITY, INCLUSION, AND ACCESSIBILITY CHAIRS

DEIA2024@IEEEVR.ORG

  • Aleshia Hayes ‒ University of North Texas, USA
  • John Quarles ‒ University of Texas at San Antonio, USA
  • Missie Smith ‒ Meta Reality Labs, USA
  • Dylan Fox ‒ XR Access, USA

EXHIBITS AND SPONSORS CHAIRS

EXHIBITSSPONSORS2024@IEEEVR.ORG

  • Iana Podkosova ‒ TU Wien, Austria
  • Khrystyna Vasylevska ‒ TU Wien, Austria

FINANCE CHAIRS

FINANCE2024@IEEEVR.ORG

  • Arindam Dey ‒ Meta Reality Labs, USA

LOCAL ARRANGEMENTS CHAIRS

LOCALARRANGEMENTS2024@IEEEVR.ORG

  • Elham "Ellie” Ebrahimi ‒ University of North Carolina at Wilmington, USA
  • John T. Murray ‒ The University of Central Florida, USA
  • Matias Volonte ‒ Clemson University, USA

POSTERS CHAIRS

POSTERS2024@IEEEVR.ORG

  • Ramiro Serrano Vergel ‒ University of Michigan, USA
  • Jian Chen ‒ The Ohio State University, USA
  • Wole Oyekoya ‒ Hunter College (CUNY), USA
  • Jerald Thomas ‒ University of Wisconsin - Milwaukee, USA

PUBLICATIONS CHAIRS

PUBLICATIONS2024@IEEEVR.ORG

  • Christos Mousas ‒ Purdue University, USA
  • Mohammed Safayet Arefin ‒ Colorado State University, USA
  • Lauren Buck ‒ Trinity College, Dublin, Ireland
  • Daniel Zielasko ‒ University of Trier, Germany

PUBLICITY CHAIRS

PUBLICITY2024@IEEEVR.ORG

  • Rajiv Khadka ‒ Idaho National Laboratory, USA

RESEARCH DEMONSTRATIONS CHAIRS

RESEARCHDEMOS2024@IEEEVR.ORG

  • Kangsoo Kim ‒ University of Calgary, Canada
  • Alexandre Gomes de Siqueira ‒ The University of Florida, USA
  • Juan Sebastian Munoz ‒ Unity, Canada

STUDENT VOLUNTEERS CHAIRS

STUDENTVOLUNTEERS2024@IEEEVR.ORG

  • Matthew Gottsacker ‒ University of Central Florida, USA
  • Jason Orlosky ‒ Augusta University, USA

TUTORIALS CHAIRS

TUTORIALS2024@IEEEVR.ORG

  • Ivan Conde ‒ University of Arkansas, USA
  • Kapil Chalil Madathil ‒ Clemson University, USA
  • Heide Lukosch ‒ University of Canterbury, New Zealand

VIDEO CHAIRS

VIDEOS2024@IEEEVR.ORG

  • Abdul Mannan Mohammed ‒ University of Central Florida, USA

WEB CHAIRS

WEB2024@IEEEVR.ORG

  • Susan Bethel ‒ University of Central Florida, USA
  • Erica Recktenwald ‒ University of Central Florida, USA
  • Carole McDaniel ‒ University of Central Florida, USA

WORKSHOP CHAIRS

WORKSHOPS2024@IEEEVR.ORG

  • Dirk Reiners ‒ University of Central Florida, USA
  • Sergio Casas-Yrurzum ‒ Universidad de Valencia, Spain

XR FUTURE FACULTY FORUM CHAIRS

XRFUTUREFACULTY2024@IEEEVR.ORG

  • Matt Gottsacker ‒ University of Central Florida, USA
  • Cassidy R. Nelson ‒ Virginia Tech, USA
  • Niall L. Williams ‒ University of Maryland, USA
  • Lee Lisle ‒ Virginia Tech, USA
  • Grace Ahn ‒ University of Georgia, USA
  • Misha Sra ‒ Univeristy of California, Santa Barbara, USA
Call for paper

IEEE VR 2024 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:

  • 3D and volumetric display and projection technology
  • 3D authoring
  • 3D user interaction
  • 3DUI metaphors
  • Accessibility of immersive interfaces
  • Audio interfaces and rendering
  • Collaborative interactions
  • Computer graphics techniques
  • Crowd simulation
  • Diversity and gender issues
  • Embodied agents, virtual humans and (self-)avatars
  • Ethical issues
  • Evaluation methods
  • Haptic interfaces and rendering
  • Human factors and ergonomics
  • Immersive / 360° video
  • Immersive analytics and visualization
  • Immersive games
  • Input devices
  • Locomotion and navigation
  • Mediated and diminished reality
  • Mobile, desktop or hybrid 3DUIs
  • Modeling and simulation
  • Multi-user and distributed systems
  • Multimodal capturing and reconstruction
  • Multimodal/cross-modal interaction and perception
  • Multisensory interfaces and rendering
  • Perception and cognition
  • Presence, body ownership, and agency
  • Scene description and management issues
  • Software architectures, toolkits, and engineering
  • Teleoperation and telepresence
  • Therapy and rehabilitation
  • Touch, tangible and gesture interfaces
  • Tracking and sensing
  • User experience and usability
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