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Introduction

2024 IEEE International Conference on Virtual Reality and Visualization (ICVRV) will be held in Macau SAR, China, from December 27-29, 2024. ICVRV 2024 seeks original, high-quality papers in all areas related to Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and visualization. We invite submissions of new ideas and encourage all forms of research creativity and originality. We are interested in theoretical and technological innovations, novel applications, practice and experience analyses, and aim to establish standards in this field while stimulating future trends.

Call for paper

Important date

2024-09-01
Abstract submission deadline
2024-09-08
Draft paper submission deadline
2024-12-29
Final paper submission deadline

We seek contributions including, but not limited to, the following topics:

Systems, including techniques, performance, and implementation

  · VR/AR/MR Input Devices

  · Multimodal input and output

  · Human-Computer Interaction

  · 2D/3D and volumetric display and projection technology

  · Tracking and Sensing

  · Computer graphics techniques

  · Distributed VR/AR/MR

  · Toolkits and Applications

  · Multimodal capturing and reconstruction

  · Audio interfaces, sound rendering, spatialized audio, auditory

  · Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics, other touch-based UI

  · Non-visual interfaces (such as olfactory)

Content creation and modelling

  · Modeling, Simulation and Animation

  · Crowd simulation

  · Immersive / 360° video

  · Immersive analytics

  · Scene description and management issues

  · Multisensory rendering, registration, and synchronization

Cognitive aspects, perception, user behaviour

  · Virtual Humans and Embodiment

  · Perception, Presence and Cognition

  · Sensing, Representation

  · Multimodal/cross-modal interaction and perception

  · Human factors and ergonomics

  · perception and psychoacoustics

Educational informatization

  · Education using VR/AR/MR, big data, intelligent computing or data mining, etc.

  · Education research, methods and materials for VR/AR/MR

Interactions / interactive and responsive environments

  · Multi-user

  · 3D user interaction

  · 3DUI metaphors

  · Non-fatiguing 3DUIs

Applications and use cases

  · Training, teaching, entertainment,medical and other applications

  · Locomotion and navigation

Visualization, Signal and Image Processing

  · COVID-19 and Imaging

  · Signal/Multimedia Signal Processing

  · networks

  · Internet technology

  · Image & Video Analysis and Segmentation

  · Image & Video Perception and Quality Models

  · Filtering and Multiresolution Processing

  · Detection, Recognition, and Classification

  · Restoration and Enhancement

  · Image & Video Labeling and Retrieval

  · Interpolation, Super-resolution, and Mosaicing

  · Biometrics, Forensics, and Security

  · Compression, Coding, and Transmission

  · Image & Video Systems and Applications

  · Color, Multispectral, and Hyperspectral Imaging

  · Document Analysis and Processing

  · Deep Learning for Images and Video

  · Biometrics, Forensics, and Security

  · Image Processing for Geophysics

  · Image Processing for Public Health and Safety

  · Biomedical and Biological Image Processing

  · Emerging Applications and Systems

Computer Vision and Pattern Recognition

  · Action and behavior recognition

  · Adversarial learning, adversarial attack and defense methods

  · Biometrics, face, gesture, body pose

  · Low-level and physics-based vision

  · Machine learning

  · Neural generative models, auto encoders, GANs

  · Vision + language, vision + other modalities

  · Vision applications and systems, vision for robotics and autonomous vehicles

  · Visual reasoning and logical representation

Ethical issues

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Important Date
  • Conference Date

    Dec 27

    2024

    to

    Dec 29

    2024

  • Sep 01 2024

    Abstract Submission Deadline

  • Sep 08 2024

    Draft paper submission deadline

  • Dec 29 2024

    Final Paper Deadline

Sponsored By
Connected Universal Experiences Lab
IEEE Computer Society
Macau University of Science and Technology
Nanchang University
Organized By
Connected Universal Experiences Lab
IEEE Computer Society
Macau University of Science and Technology
Nanchang University